(See and )Īs of Patch 4.0.6, hunters receive 2 Ranged AP per agility again. However, this is slated to be changed back to 2 AP along with the release of Cataclysm.Īfter Patch 3.0.2, hunters can gain RAP from intellect or/and stamina by Survival and Marksmanship Talent. The reason given for this change was to keep agility from being the be-all and end-all of hunter stats, allowing for flexibility into intellect or stamina without sacrificing a large amount of AP. Some of this loss was made up for in AP increases from items. The -AP debuff is capped at -30% total damage effect, as the formula suggests.īefore patch 2.0.1, hunters received 2 Ranged AP per agility, whereas now they receive 1 RAP per agility. That means -attack power debuffs have significant effect on raid mobs. (DPS_from_AttackPower + Base_DPS) * Multiplier.įor most mobs, attack power is about 30% of total damage bosses have higher multiplier than trash mobs. Damage done per second of mobs is given by: Mobs have different attack power formulas than players. Thus, attack power and haste will give a greater DPS increase together than separately. The bonus from attack power uses the weapon's base speed, not your attack speed (which is often faster because of haste). Disregarding dual wield specialization talents, the offhand damage is then: If dual wielding, an off-hand weapon will also receive DPS from AP with the normal damage penalty of 50% by default. Weapon Damage = (Weapon DPS + AP/14) * Weapon Speed Your DPS is then multiplied by weapon speed to give the real per-attack melee or ranged damage: For example, an AP of 28 will give you 2 DPS. The base DPS of your auto-attacks (including ranged attacks made using Shoot or Auto-Shot) is increased by 1 for every 14 attack power you have. However, pre-4.0.1 gear often provides attack power bonuses. With patch 4.0.1, AP is no longer found on gear, instead being provided via the items' agility and strength bonuses. Most buffs, talents and enchantment procs either increase melee and ranged attack power separately, or only increase one kind. Trinkets and some other items can also provide temporary AP through on-use effects ( )Īttack power from gear, items and permanent enchantments contributes equally to melee and ranged AP.Potions tend to provide temporary effects, while elixirs' benefits can be maintained indefinitely ( ) Note that the raid-wide AP buffs, , and are identical, and do not stack. Numerous talents and buffs can increase AP, permanently ( ) or temporarily ( ).Gems generally do not offer AP (although a few older Meta gems do) but gemming for strength will cause a corresponding increase in AP Enchantments can offer a permanent AP bonus ( ) while some enchants offer procs that temporarily increase AP by large amounts ( ).Gear at or below level 80 can offer attack power bonuses.*Druids gain AP from both strength and agility, while in feral form. Agility increases melee attack power for Rogues and Shamans, while Hunters, Rogues and Warriors gain ranged AP for every point of agility.Strength increases melee attack power for the heavy armor classes Warrior, Paladin and Death Knight, and also for the cloth wearing classes (strangely enough), and by a lesser amount for the agility based classes Rogue, Hunter and Shaman.Character level contributes attack power to all classes except mages, priests and warlocks.(Level x 2) + (Strength - 10) + (Agility x 2 - 20)Īttack power can be obtained from a number of sources: Likewise, both types of attack power can be considered irrelevant for priests, mages, warlocks, and is generally not acquired by these specs due to gear and talent choices. Hunters benefit greatly from ranged attack power, while rogues and warriors' benefit is marginal, affecting only a few abilities such as, and. Many abilities also add some percentage of attack power to the damage they deal (the attack power coefficient).Īlthough characters of every class will have a listed amount of ranged attack power, the statistic is wholly meaningless to all except Hunters, Rogues and Warriors, as these are the only classes that can use ranged weapons other than wands (wands do not benefit from attack power). These can be found on your character sheet in the Melee and Ranged sections, and each form only affects the related type of weapon damage.īy increasing the player's base weapon damage, attack power improves the player's auto-attacks. There are two forms of attack power: Melee attack power, and Ranged attack power. Attack power ( AP) is a physical damage attribute derived from strength and/or agility and character level, that serves to increase your base weapon damage by an amount relative to this statistic.
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